7.5 KiB
7.5 KiB
ScriptOperator
- 功能描述: 把第一个参数为结构的静态函数包装成结构的运算符。
- 使用位置: UFUNCTION
- 引擎模块: Script
- 元数据类型: string="a;b;c"
- 常用程度: ★★★
把第一个参数为结构的静态函数包装成结构的运算符。
- 可以包含多个运算符。
不同的运算符需要匹配不同的函数签名。规则见如下:
- bool运算符:bool
- bool FuncName(const FMyStruct& Value); //Value的类型可以是const FMyStruct&或者直接FMyStruct
- 一元运算符:neg (取负)
- FMyStruct FuncName(const FMyStruct&);
- 比较运算符: (==, !=, <, <=, >, >=)
- bool FuncName(const FMyStruct, OtherType); //OtherType可以是其他任何类型
- 数学运算符: (+, -, *, /, %, &, |, ^, >>, <<)
- ReturnType FuncName(const FMyStruct&, OtherType); //ReturnType 和 OtherType可以是其他任何类型
- 数学赋值运算符:(+=, -=, *=, /=, %=, &=, |=, ^=, >>=, <<=)
- FMyStruct FuncName(const FMyStruct&, OtherType); //OtherType可以是其他任何类型
可见,如果想一个函数同时支持普通数学运算符和赋值运算符,函数签名可以是:
FMyStruct FuncName(const FMyStruct&, OtherType); //这里OtherType可以是任何类型,也可以是FMyStruct
这个也常常一起配合ScriptMethod使用,这样就可以在结构中一起提供一个运算成员函数,这个函数的名字还可以通过ScriptMethod来自定义。
源码里也常见到和ScriptMethodSelfReturn使用的例子,如+=运算符上。但其实ScriptMethodSelfReturn不是必须的,在+=的时候,自然会把返回值应用到第一个参数上。
测试代码:
USTRUCT(BlueprintType)
struct INSIDER_API FMyPythonMathStruct
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int32 Value = 0;
};
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API UMyPython_Operator_Test :public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta = (ScriptMethod=HasValue,ScriptOperator = "bool"))
static bool IsValid(const FMyPythonMathStruct& InStruct) { return InStruct.Value != 0; }
UFUNCTION(BlueprintCallable, meta = (ScriptOperator = "neg"))
static FMyPythonMathStruct Neg(const FMyPythonMathStruct& InStruct) { return { -InStruct.Value }; }
UFUNCTION(BlueprintCallable, meta = (ScriptOperator = "=="))
static bool IsEqual(const FMyPythonMathStruct& A, const FMyPythonMathStruct& B) { return A.Value == B.Value; }
UFUNCTION(BlueprintCallable, meta = (ScriptOperator = "+;+="))
static FMyPythonMathStruct AddInt(FMyPythonMathStruct InStruct, const int32 InValue) { InStruct.Value += InValue; return InStruct; }
};
生成的py代码:
可见,在py里生成了__bool__,eq,add,iadd,__neg__的函数。同时IsValid加上了ScriptMethod,就有了另一个has_value函数。
class MyPythonMathStruct(StructBase):
r"""
My Python Math Struct
**C++ Source:**
- **Module**: Insider
- **File**: MyPython_ScriptOperator.h
**Editor Properties:** (see get_editor_property/set_editor_property)
- ``value`` (int32): [Read-Write]
"""
def __init__(self, value: int = 0) -> None:
...
@property
def value(self) -> int:
r"""
(int32): [Read-Write]
"""
...
@value.setter
def value(self, value: int) -> None:
...
def has_value(self) -> bool:
r"""
x.has_value() -> bool
Is Valid
Returns:
bool:
"""
...
def __bool__(self) -> bool:
r"""
Is Valid
"""
...
def __eq__(self, other: object) -> bool:
r"""
**Overloads:**
- ``MyPythonMathStruct`` Is Equal
"""
...
def __add__(self, other: MyPythonMathStruct) -> None:
r"""
**Overloads:**
- ``int32`` Add Int
"""
...
def __iadd__(self, other: MyPythonMathStruct) -> None:
r"""
**Overloads:**
- ``int32`` Add Int
"""
...
def __neg__(self) -> None:
r"""
Neg
"""
...
进行运行的测试:
可见确实支持了数学+=运算符和bool的比较。
LogPython: a=unreal.MyPythonMathStruct(3)
LogPython: print(a)
LogPython: <Struct 'MyPythonMathStruct' (0x0000074C90D5DCF0) {value: 3}>
LogPython: print(not a)
LogPython: False
LogPython: a+=3
LogPython: print(a)
LogPython: <Struct 'MyPythonMathStruct' (0x0000074C90D5DCF0) {value: 6}>
LogPython: print(-a)
LogPython: <Struct 'MyPythonMathStruct' (0x0000074C90D5DCF0) {value: -6}>
原理:
具体的包装函数都在GenerateWrappedOperator 里,具体想了解的可细看这里。
auto GenerateWrappedOperator = [this, &OutGeneratedWrappedTypeReferences, &OutDirtyModules](const UFunction* InFunc, const PyGenUtil::FGeneratedWrappedMethod& InTypeMethod)
{
// Only static functions can be hoisted onto other types
if (!InFunc->HasAnyFunctionFlags(FUNC_Static))
{
REPORT_PYTHON_GENERATION_ISSUE(Error, TEXT("Non-static function '%s.%s' is marked as 'ScriptOperator' but only static functions can be hoisted."), *InFunc->GetOwnerClass()->GetName(), *InFunc->GetName());
return;
}
// Get the list of operators to apply this function to
TArray<FString> ScriptOperators;
{
const FString& ScriptOperatorsStr = InFunc->GetMetaData(PyGenUtil::ScriptOperatorMetaDataKey);
ScriptOperatorsStr.ParseIntoArray(ScriptOperators, TEXT(";"));
}
// Go through and try and create a function for each operator, validating that the signature matches what the operator expects
for (const FString& ScriptOperator : ScriptOperators)
{
PyGenUtil::FGeneratedWrappedOperatorSignature OpSignature;
if (!PyGenUtil::FGeneratedWrappedOperatorSignature::StringToSignature(*ScriptOperator, OpSignature))
{
REPORT_PYTHON_GENERATION_ISSUE(Error, TEXT("Function '%s.%s' is marked as 'ScriptOperator' but uses an unknown operator type '%s'."), *InFunc->GetOwnerClass()->GetName(), *InFunc->GetName(), *ScriptOperator);
continue;
}
PyGenUtil::FGeneratedWrappedOperatorFunction OpFunc;
{
FString SignatureError;
if (!OpFunc.SetFunction(InTypeMethod.MethodFunc, OpSignature, &SignatureError))
{
REPORT_PYTHON_GENERATION_ISSUE(Error, TEXT("Function '%s.%s' is marked as 'ScriptOperator' but has an invalid signature for the '%s' operator: %s."), *InFunc->GetOwnerClass()->GetName(), *InFunc->GetName(), *ScriptOperator, *SignatureError);
continue;
}
}
// Ensure that we've generated a finalized Python type for this struct since we'll be adding this function as a operator on that type
const UScriptStruct* HostedStruct = CastFieldChecked<const FStructProperty>(OpFunc.SelfParam.ParamProp)->Struct;
if (GenerateWrappedStructType(HostedStruct, OutGeneratedWrappedTypeReferences, OutDirtyModules, EPyTypeGenerationFlags::ForceShouldExport))
{
// Find the wrapped type for the struct as that's what we'll actually add the operator to (via its meta-data)
TSharedPtr<PyGenUtil::FGeneratedWrappedStructType> HostedStructGeneratedWrappedType = StaticCastSharedPtr<PyGenUtil::FGeneratedWrappedStructType>(GeneratedWrappedTypes.FindRef(PyGenUtil::GetTypeRegistryName(HostedStruct)));
check(HostedStructGeneratedWrappedType.IsValid());
StaticCastSharedPtr<FPyWrapperStructMetaData>(HostedStructGeneratedWrappedType->MetaData)->OpStacks[(int32)OpSignature.OpType].Funcs.Add(MoveTemp(OpFunc));
}
}
};