3.2 KiB
3.2 KiB
Const
- 功能描述: 指定该函数参数不可更改
- 元数据类型: bool
- 引擎模块: Blueprint, Parameter
- 作用机制: 在PropertyFlags中加入CPF_ConstParm,在Meta中加入NativeConst
- 常用程度: ★
指定该函数参数不可更改。
如果在C++代码的参数上直接加const,则会自动的被UHT识别并添加CPF_ConstParm 标志,以及NativeConst元数据。但也可以手动加上UPARAM(const)来强制UHT添加CPF_ConstParm,效果见下面蓝图中的Out节点,把输出参数变成了输入参数。
虽然不知道什么情况下需要手动添加,因此在源码中没有找到实际的用例。能想到的用处是在蓝图层面使它变成const输入参数,但是在C++层面依然是可变的引用参数,方便在C++里调用一些非const的方法。
测试代码:
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstInt(UPARAM(const) int value);
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstIntOut(UPARAM(const) int& value);
//(NativeConst = )
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstIntRef(UPARAM(const) const int& value);
//PropertyFlags: CPF_Parm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstInt(int value);
//PropertyFlags: CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstIntOut(int& value);
//(NativeConst = )
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstIntRef(const int& value);
蓝图节点:
MyFuncTestParam_ConstIntOut的输出Value变成了输入的Value,因为不能改变。
原理代码:
在代码中实际出现const,就会增加CPF_ConstParam Flag。
\Engine\Source\Programs\Shared\EpicGames.UHT\Parsers\UhtPropertyParser.cs 1030
if (propertySettings.PropertyCategory != UhtPropertyCategory.Member && !isTemplateArgument)
{
// const before the variable type support (only for params)
if (tokenReader.TryOptional("const"))
{
propertySettings.PropertyFlags |= EPropertyFlags.ConstParm;
propertySettings.MetaData.Add(UhtNames.NativeConst, "");
}
}