134 lines
4.7 KiB
Markdown
134 lines
4.7 KiB
Markdown
## 安装homebrew
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参考:
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- https://www.jianshu.com/p/e0471aa6672d
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国内镜像安装命令:
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```c++
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/bin/bash -c "$(curl -fsSL https://gitee.com/ineo6/homebrew-install/raw/master/install.sh)"
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```
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安装完之后需要替换源:
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### 1.必备设置
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- 替换 brew.git:
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```bash
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git -C "$(brew --repo)" remote set-url origin https://mirrors.ustc.edu.cn/brew.git
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```
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- 替换 homebrew-core.git:
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```bash
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git -C "$(brew --repo homebrew/core)" remote set-url origin https://mirrors.ustc.edu.cn/homebrew-core.git
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```
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### 2.按需设置
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- 替换 homebrew-cask.git:
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```bash
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git -C "$(brew --repo homebrew/cask)" remote set-url origin https://mirrors.ustc.edu.cn/homebrew-cask.git
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```
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- 替换homebrew-bottles:
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首先要先区分你的mac用哪种终端工具,如果是 bash,则执行:
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```bash
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echo 'export HOMEBREW_BOTTLE_DOMAIN=https://mirrors.ustc.edu.cn/homebrew-bottles' >> ~/.bash_profile
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source ~/.bash_profile
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```
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若是 zsh,则执行:
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```bash
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echo 'export HOMEBREW_BOTTLE_DOMAIN=https://mirrors.ustc.edu.cn/homebrew-bottles' >> ~/.zshrc
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source ~/.zshrc
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```
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## macOS开发环境
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https://ue5wiki.com/wiki/2329190d/
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运行生成解决方案.sh时会提示:
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>ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
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确认安装Xcode之后执行
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```bash
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sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms /Library/Developer/CommandLineTools/Platforms
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```
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## 为 xcode 开启多线程编译
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AMD CPU信息查看APP:
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https://github.com/trulyspinach/SMCAMDProcessor/releases/tag/0.7.1
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首先看一下 Mac 的硬件配置:
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>sysctl machdep.cpu
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找到 `machdep.cpu.core_count` 字段,其中的数值就是 Mac 的核心数。然后可以给 xcode 开启多线程,数量数为核心数 *2,如我的是 8 核,就可以开启 16 线程:
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> defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks 16
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# 编译流程
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- 先编译ShaderCompileWork
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- 后编译UE5
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## ATOMIC_VAR_INIT错误
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https://forums.unrealengine.com/t/cannot-build-ue-5-1-1-from-source-on-macos-ventura-13-3-1-xcode-14-3/885545
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macOS 13.4 Xcode 14.3编译UE5.1会报错,其原因是:
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>So it seems the error is related to the deprecation of `ATOMIC_VAR_INIT` [since C++20 2](https://en.cppreference.com/w/cpp/atomic/ATOMIC_VAR_INIT). I gather [from this table 3](https://en.wikipedia.org/wiki/Xcode#Xcode_11.0_-_14.x_(since_SwiftUI_framework)_2) that Xcode 14.3 includes a clang patch version bump from 14.0.0 to 14.0.3, and a llvm major version bump from 14.0.0 to 15.0.0. With my limited understanding of clang and llvm, I would guess that llvm 15 compiles at C++20, and therefore throws the build error, whereas the build is successful with Xcode 14.2.
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解决方法是:
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- ShaderCompileWorker.target.cs添加下面的代码。
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- UnrealEditor.Target.cs添加下面的代码(去掉bOverrideBuildEnvironment那一行)。
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```c++
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class YourGameTarget : TargetRules
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{
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public YourGameTarget(TargetInfo Target) : base(Target)
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{
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if(Target.Platform == UnrealTargetPlatform.Mac)
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{
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bOverrideBuildEnvironment = true;
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AdditionalCompilerArguments = "-Wno-deprecated-pragma"; // you can add more separated with spaces here
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}
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...
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}
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}
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```
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我对文件做了一些修改`Engine/Source/Programs/UnrealBuildTool/Platform/Mac/MacToolChain.cs`,错误消失了。
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```c++
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if (CompilerVersionGreaterOrEqual(14, 0, 0))
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{
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Arguments.Add("-Wno-deprecated-pragma");
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}
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```
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功能齐全:
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```csharp
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protected override void GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment, List<string> Arguments)
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{
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base.GetCompileArguments_Global(CompileEnvironment, Arguments);
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Arguments.Add("-fasm-blocks");
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if (CompileEnvironment.bEnableOSX109Support)
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{
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Arguments.Add("-faligned-new"); // aligned operator new is supported only on macOS 10.14 and above
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}
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// Pass through architecture and OS info
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Arguments.Add("" + FormatArchitectureArg(CompileEnvironment.Architecture));
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Arguments.Add($"-isysroot \"{SDKPath}\"");
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Arguments.Add("-mmacosx-version-min=" + (CompileEnvironment.bEnableOSX109Support ? "10.9" : Settings.MacOSVersion));
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List<string> FrameworksSearchPaths = new List<string>();
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foreach (UEBuildFramework Framework in CompileEnvironment.AdditionalFrameworks)
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{
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FileReference FrameworkPath = new FileReference(Path.GetFullPath(Framework.Name));
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if (!FrameworksSearchPaths.Contains(FrameworkPath.Directory.FullName))
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{
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Arguments.Add($"-F \"{NormalizeCommandLinePath(FrameworkPath.Directory)}\"");
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FrameworksSearchPaths.Add(FrameworkPath.Directory.FullName);
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}
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}
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if (CompilerVersionGreaterOrEqual(14, 0, 0))
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{
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Arguments.Add("-Wno-deprecated-pragma");
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}
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}
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``` |