4.8 KiB
4.8 KiB
DefaultToInstanced
- 功能描述: 指定该类的所有实例属性都默认是UPROPERTY(instanced),即都默认创建新的实例,而不是对对象的引用。
- 引擎模块: Instance
- 元数据类型: bool
- 作用机制: 在ClassFlags中添加CLASS_DefaultToInstanced
- 常用程度:★★★★
指定该类的所有实例属性都默认是UPROPERTY(instanced),即都默认创建新的实例,而不是对对象的引用。
UPROPERTY(instanced)的含义是造成Property的CPF_InstancedReference,即为该属性创建对象实例。
所谓实例指的是为该UObject指针创建一个对象,而不是默认的去找到引擎内已有的对象的来引用。
也常常和EditInlineNew配合使用,以便在细节面板中可以创建对象实例。
UActorComponent本身就是带有DefaultToInstanced的。
示例代码:
UCLASS(Blueprintable)
class INSIDER_API UMyClass_NotDefaultToInstanced :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty;
};
// ClassFlags: CLASS_MatchedSerializers | CLASS_Native | CLASS_RequiredAPI | CLASS_DefaultToInstanced | CLASS_TokenStreamAssembled | CLASS_Intrinsic | CLASS_Constructed
UCLASS(Blueprintable, DefaultToInstanced)
class INSIDER_API UMyClass_DefaultToInstanced :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty;
};
// ClassFlags: CLASS_MatchedSerializers | CLASS_Native | CLASS_EditInlineNew | CLASS_RequiredAPI | CLASS_DefaultToInstanced | CLASS_TokenStreamAssembled | CLASS_Intrinsic | CLASS_Constructed
UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew)
class INSIDER_API UMyClass_DefaultToInstanced_EditInlineNew :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty;
};
UCLASS(Blueprintable, EditInlineNew)
class INSIDER_API UMyClass_NotDefaultToInstanced_EditInlineNew :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty;
};
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API UMyClass_DefaultToInstanced_Test :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "NormalProperty")
UMyClass_NotDefaultToInstanced* MyObject_NotDefaultToInstanced;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "NormalProperty")
UMyClass_DefaultToInstanced* MyObject_DefaultToInstanced;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "NormalProperty | Instanced")
UMyClass_NotDefaultToInstanced* MyObject_NotDefaultToInstanced_Instanced;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "NormalProperty | Instanced")
UMyClass_DefaultToInstanced* MyObject_DefaultToInstanced_Instanced;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "EditInlineNew")
UMyClass_NotDefaultToInstanced_EditInlineNew* MyObject_NotDefaultToInstanced_EditInlineNew;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "EditInlineNew")
UMyClass_DefaultToInstanced_EditInlineNew* MyObject_DefaultToInstanced_EditInlineNew;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "EditInlineNew | Instanced")
UMyClass_NotDefaultToInstanced_EditInlineNew* MyObject_NotDefaultToInstanced_EditInlineNew_Instanced;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "EditInlineNew | Instanced")
UMyClass_DefaultToInstanced_EditInlineNew* MyObject_DefaultToInstanced_EditInlineNew_Instanced;
};
示例效果:
- MyObject_NotDefaultToInstanced和MyObject_NotDefaultToInstanced_EditInlineNew因为属性没有instanced的标记,因此打开是一个选择对象引用的列表。
- MyObject_DefaultToInstanced因为类上有DefaultToInstanced,因此该属性是Instanced。当然我们也可以手动给属性加上Instanced标记,正如MyObject_NotDefaultToInstanced_Instanced和MyObject_DefaultToInstanced_Instanced。出现了创建实例的窗口,但是还不能创建在细节面板里直接创建对象。
- MyObject_DefaultToInstanced_EditInlineNew,MyObject_NotDefaultToInstanced_EditInlineNew_Instanced,MyObject_DefaultToInstanced_EditInlineNew_Instanced这3个都可以直接在细节面板创建对象实例。是因为这个类本身要有EditInlineNew,另外这个属性要有Instanced(要嘛在该类上设置DefaultToInstanced以此该类的所有属性都自动是Instanced,或者在属性上单个设置Instanced)
原理:
UObject* FObjectInstancingGraph::InstancePropertyValue(UObject* SubObjectTemplate, UObject* CurrentValue, UObject* Owner, EInstancePropertyValueFlags Flags)
{
if (CurrentValue->GetClass()->HasAnyClassFlags(CLASS_DefaultToInstanced))
{
bCausesInstancing = true; // these are always instanced no matter what
}
}