1.1 KiB
Raw Blame History

前言

继承关系BP_XXX_Base -> BP_Idol_Base -> TsIdolActor -> AVCharacter -> ACharacter 。 主要逻辑位于TsIdolActor中文件路径为Script/LiveDirector/Character/TsIdolActor.ts

AVCharacter

主要实现了virtual void OnRep_AttachmentReplication() override;声明了若干BlueprintNativeEvent

  • bool CanSyncRelativeTransform();
  • void BeforeAttachToNewParent();
  • void AfterAttachToNewParent();

OnRep_AttachmentReplication()

注释:

// 动捕模式下CanSync=false. 各端自行计算Actor Location, client无需使用Server计算结果
// 自由行走模式下, CanSync=trueclient需要同步server的transform信息

TsIdolActor.ts

VirtualOverrider

CanSyncRelativeTransform(): boolean {
	if (Utils.HasTag(this.PropTags, new UE.GameplayTag("Idol.AIACao"))) {
		return false;
	}
	if(this.MovementComp && this.MovementComp.ManulMovement){
		return false
	}
	var animInstance = this.Mesh.GetAnimInstance() as UE.IdolAnimInstance
	let fullbodyNode = Reflect.get(animInstance, 'AnimGraphNode_Fullbody') as UE.AnimNode_FullBody
	return !(fullbodyNode && fullbodyNode.bGetMotionData)
}