1.1 KiB
1.1 KiB
前言
继承关系:BP_XXX_Base -> BP_Idol_Base -> TsIdolActor -> AVCharacter -> ACharacter 。
主要逻辑位于TsIdolActor中,文件路径为Script/LiveDirector/Character/TsIdolActor.ts
AVCharacter
主要实现了virtual void OnRep_AttachmentReplication() override;
,声明了若干BlueprintNativeEvent:
- bool CanSyncRelativeTransform();
- void BeforeAttachToNewParent();
- void AfterAttachToNewParent();
OnRep_AttachmentReplication()
注释:
// 动捕模式下,CanSync=false. 各端自行计算Actor Location, client无需使用Server计算结果
// 自由行走模式下, CanSync=true,client需要同步server的transform信息
TsIdolActor.ts
VirtualOverrider
CanSyncRelativeTransform(): boolean {
if (Utils.HasTag(this.PropTags, new UE.GameplayTag("Idol.AIACao"))) {
return false;
}
if(this.MovementComp && this.MovementComp.ManulMovement){
return false
}
var animInstance = this.Mesh.GetAnimInstance() as UE.IdolAnimInstance
let fullbodyNode = Reflect.get(animInstance, 'AnimGraphNode_Fullbody') as UE.AnimNode_FullBody
return !(fullbodyNode && fullbodyNode.bGetMotionData)
}