1.0 KiB
1.0 KiB
title, date, excerpt, tags, rating
title | date | excerpt | tags | rating |
---|---|---|---|---|
FBXAnimation导入逻辑 | 2023-12-11 11:28:36 | ⭐ |
UAnimSequenceFactory
UObject* UAnimSequenceFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
UAnimSequence* AnimSequence = NewObject<UAnimSequence>(InParent, Class, Name, Flags);
if (TargetSkeleton)
{ AnimSequence->SetSkeleton(TargetSkeleton);
} if (PreviewSkeletalMesh)
{ AnimSequence->SetPreviewMesh(PreviewSkeletalMesh);
}
return AnimSequence;
}
UFbxAnimSequenceImportData
class UNREALED_API UFbxAnimSequenceImportData : public UFbxAssetImportData
UAnimSequence * UnFbx::FFbxImporter::ImportAnimations(USkeleton* Skeleton, UObject* Outer, TArray<FbxNode*>& SortedLinks, const FString& Name, UFbxAnimSequenceImportData* TemplateImportData, TArray<FbxNode*>& NodeArray)
{
EReimportResult::Type UReimportFbxSceneFactory::ReimportSkeletalMesh(void* VoidFbxImporter, TSharedPtr MeshInfo)