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# 前言
1. 角色需要`BP_LiveArea`LiveAreaActor
2. Sequence与Camera需要`CameraRoot`Actor需要与LiveArea完全重叠
1. ~~FollowMovementComponent编写各种相机跟踪物体IdolName、Socket、Bone~~
2. 摄像机挂载FollowingComponment。
# LiveDirector
## BP_LiveArea
基类为**ALiveAreaActor**位于Source/LiveDirector/DirectorFramework/LiveAreaActor.h。直播区域占位用Actor可以用于定义
- WeatherOverride进入该区域后天气系统重载。
- WeatherBlendDuration天气系统重载过渡时间。
- CareLayers该区域加载时会自动加载关联的 DataLayer 层级。
# DirectorCam
## Core
### BP_CamPlacement_LiveArea
一般挂载在**BP_LiveArea**下面。使用LiveDirector - DirectorCam - Template下的模板生成。继承关系为**BP_CamWorkShopPlacement -> ACamWorkShopPlacementActor**位于Modules/DirectorCam/Core/CamWorkShopPlacementActor.h
## Data
### UDirectorCamGroupData
### UDirectorCamSetupData
# LevelSequences
- DirectorCamSetupData
- Example5400x4800(大动捕室)/Game/LevelSequences/Example5400x4800/CamSetup_5400x4800
- DirectorCamGroupData/Game/LevelSequences/Example5400x4800/General
- Dance