BlueRoseNote/06-DCC/Blender/导出PSK_PSA脚本.md

1.5 KiB

PSK

import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *

pskPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Character\\Enemy'

for root, subdirs, files in os.walk(pskPath):
    for dirName in subdirs:
        print(root + '\\'+ dirName)
        for modelroot, modeldirs, modelfiles in os.walk(root + '\\'+ dirName +'\\Model'):
            for f in modelfiles:
                if f.endswith('.psk'):
                    psk_file = os.path.join(modelroot, f)
                    fbx_file = os.path.splitext(psk_file)[0] + ".fbx"
                    # 清空场景
                    bpy.ops.object.select_all(action='SELECT')
                    bpy.ops.object.delete()
                    pskimport(psk_file, bReorientBones = False)
                    
                    # 使用SmoothShading
                    for obj in bpy.data.objects:
                        if obj.type=='MESH':
                            obj.data.use_auto_smooth = True  
                            obj.data.auto_smooth_angle = math.radians(180)
                            currentmesh = obj.data
                            for setting in currentmesh.polygons:
                                setting.use_smooth = True
                    bpy.context.object.data.update()
                    
                    # 输出骨骼模型
                    bpy.ops.object.select_all(action='SELECT')
                    bpy.ops.export_scene.fbx(filepath=fbx_file)