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BlueRoseNote/03-UnrealEngine/Rendering/RenderingPipeline/Mobile OpenGL 渲染管线笔记.md

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Mobile OpenGL 渲染管线笔记 2025-10-02 18:57:31

相关文件

  • MobileShadingRenderer.cpp
    • FMobileSceneRenderer::Render()

OpenGL的渲染Pass

  1. GPUScene
  2. ComputeLightGrid
  3. FFXSystem::PreRender
  4. FGPUSortManager::OnPreRender
  5. SkyAtomsphereLUTs
  6. ShadowDepths
  7. FullDepthPrepass
  8. FenceOcclusionTests
  9. RenderMobileShadowProjections
  10. AmbientOcclusion
  11. SceneColorRendering
    1. MobileBaePass
  12. DecalsAndTranslucency
  13. Velocity
  14. AsyncGpuTraceHelper::PostRenderOpaque
  15. FGPUSortManager::OnPostRenderOpaque
  16. PostProcessing
  17. RenderFinish