1.8 KiB
1.8 KiB
title, date, excerpt, tags, rating
title | date | excerpt | tags | rating |
---|---|---|---|---|
Untitled | 2024-11-05 16:57:23 | ⭐ |
前言
- StaticMesh:https://zhuanlan.zhihu.com/p/702589732
- 其他代码
- Assimp & UProceduralMeshComponent实时载入StaticMesh
相关函数
bool FSceneImporter::ProcessMeshData(FAssetData& MeshData)
UStaticMesh::BuildFromMeshDescription
FDatasmithMeshElementPayload MeshPayload;
{
if (!Translator->LoadStaticMesh(MeshElement, MeshPayload))
{ // If mesh cannot be loaded, add scene's resource path if valid and retry
bool bSecondTrySucceeded = false;
if (FPaths::DirectoryExists(SceneElement->GetResourcePath()) && FPaths::IsRelative(MeshElement->GetFile()))
{ MeshElement->SetFile( *FPaths::Combine(SceneElement->GetResourcePath(), MeshElement->GetFile()) );
bSecondTrySucceeded = Translator->LoadStaticMesh(MeshElement, MeshPayload);
}
if (!bSecondTrySucceeded)
{ // #ueent_datasmithruntime: TODO : Update FAssetFactory
ActionCounter.Add(MeshData.Referencers.Num());
FAssetRegistry::UnregisteredAssetsData(StaticMesh, SceneKey, [](FAssetData& AssetData) -> void
{
AssetData.AddState(EAssetState::Completed);
AssetData.Object.Reset();
});
UE_LOG(LogDatasmithRuntime, Warning, TEXT("CreateStaticMesh: Loading file %s failed. Mesh element %s has not been imported"), MeshElement->GetFile(), MeshElement->GetLabel());
return true;
} }}
TArray< FMeshDescription >& MeshDescriptions = MeshPayload.LodMeshes;