.obsidian
.vs
00-MOC
01-Diary
02-Note
03-UnrealEngine
Animation
Editor
FBXAnimation导入&导出逻辑.md
LevelSequence.md
UE消息对话框使用.md
UTexture2D的读取与写入数据并且保存成Asset.md
UnrealEngine的命令行操作方式.md
Gameplay
LevelScene
Math
Mobile
Plugins
Rendering
Sequence
UI
VirtualProduction
VisualEffect
卡通渲染相关资料
性能优化
流程管理与部署
.keep
03-UnrealEngine.md
04-ComputerGraphics
05-SDHGame
06-DCC
07-Other
08-Assets
09-Templates
.gitignore
.gitmodules
LICENSE
32 lines
604 B
Markdown
32 lines
604 B
Markdown
---
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title: LevelSequence
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date: 2023-07-04 17:38:34
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excerpt:
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tags:
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rating: ⭐
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---
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# ALevelSequenceActor
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## FLevelSequenceActorDetails
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通过OnOpenLevelSequenceForActor打开Sequence编辑器。
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```c++
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FReply FLevelSequenceActorDetails::OnOpenLevelSequenceForActor()
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{
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if( LevelSequenceActor.IsValid() )
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{
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UObject* LoadedObject = LevelSequenceActor.Get()->GetSequence();
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if (LoadedObject != nullptr)
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{
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GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(LoadedObject);
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}
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}
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return FReply::Handled();
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}
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```
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## FLevelSequenceEditorToolkit
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