1.2 KiB
1.2 KiB
title, date, excerpt, tags, rating
title | date | excerpt | tags | rating | |
---|---|---|---|---|---|
UE5商城动画重定向插件笔记 | 2023-09-05 12:02:29 |
|
⭐ |
MixamoAnimationRetargeting
主要逻辑位于:FMixamoSkeletonRetargeter
- UE4MannequinToMixamo_BoneNamesMapping
- UE4MannequinToMixamo_ChainNamesMapping
- UE5MannequinToMixamo_BoneNamesMapping
- UE5MannequinToMixamo_ChainNamesMapping
重定向逻辑位于:FMixamoSkeletonRetargeter::Retarget()
判断骨骼格式
bool FSkeletonMatcher::IsMatching(const USkeleton* Skeleton) const
{
// No Skeleton, No matching...
if (Skeleton == nullptr)
{ return false;
}
const int32 NumExpectedBones = BoneNames.Num();
int32 nMatchingBones = 0;
const FReferenceSkeleton & SkeletonRefSkeleton = Skeleton->GetReferenceSkeleton();
for (int32 i = 0; i < NumExpectedBones; ++i)
{ const int32 BoneIndex = SkeletonRefSkeleton.FindBoneIndex(BoneNames[i]);
if (BoneIndex != INDEX_NONE)
{ ++nMatchingBones;
} } const float MatchedPercentage = float(nMatchingBones) / float(NumExpectedBones);
return MatchedPercentage >= MinimumMatchingPerc;
}