149 lines
4.9 KiB
Markdown
149 lines
4.9 KiB
Markdown
# 相关蓝图类
|
||
BP_Live:里面可以指定MediaPlayer以及MediaTexture,并且替换蓝图子StaticMesh材质中的EmissiveMap为MediaTexture。
|
||
|
||
# 导播台
|
||
之后就可以将视频放到指定的Saved文件夹里,就可以在导播台播放了。
|
||
|
||
|
||
# NDI 播放逻辑
|
||
通过道具来添加NDI 设置。
|
||
## 道具
|
||
- BP_ProjectorD0
|
||
- BP_Screen011
|
||
|
||
## 相关注释掉的代码
|
||
- TsMapEnvironmentAssets.ts
|
||
- TsMapEnvironmentSingleSelectItemView.ts
|
||
- SetMediaData()
|
||
- TsScreenPlayerItemView.ts
|
||
- SetData()
|
||
- TsScreenPlayerSelectItemPopupView.ts
|
||
- ChangeMediaType()
|
||
|
||
# NDI播放模糊问题解决
|
||
- bool UNDIMediaReceiver::CaptureConnectedVideo()
|
||
|
||
|
||
```c++
|
||
bool UNDIMediaReceiver::Initialize(const FNDIConnectionInformation& InConnectionInformation, UNDIMediaReceiver::EUsage InUsage)
|
||
{
|
||
if (this->p_receive_instance == nullptr)
|
||
{
|
||
if (IsValid(this->InternalVideoTexture))
|
||
this->InternalVideoTexture->UpdateResource();
|
||
|
||
// create a non-connected receiver instance
|
||
NDIlib_recv_create_v3_t settings;
|
||
settings.allow_video_fields = false;
|
||
settings.bandwidth = NDIlib_recv_bandwidth_highest;
|
||
settings.color_format = NDIlib_recv_color_format_fastest;
|
||
|
||
p_receive_instance = NDIlib_recv_create_v3(&settings);
|
||
|
||
// check if it was successful
|
||
if (p_receive_instance != nullptr)
|
||
{
|
||
// If the incoming connection information is valid
|
||
if (InConnectionInformation.IsValid())
|
||
{
|
||
//// Alright we created a non-connected receiver. Lets actually connect
|
||
ChangeConnection(InConnectionInformation);
|
||
}
|
||
|
||
if (InUsage == UNDIMediaReceiver::EUsage::Standalone)
|
||
{
|
||
this->OnNDIReceiverVideoCaptureEvent.Remove(VideoCaptureEventHandle);
|
||
VideoCaptureEventHandle = this->OnNDIReceiverVideoCaptureEvent.AddLambda([this](UNDIMediaReceiver* receiver, const NDIlib_video_frame_v2_t& video_frame)
|
||
{
|
||
FTextureRHIRef ConversionTexture = this->DisplayFrame(video_frame);
|
||
if (ConversionTexture != nullptr)
|
||
{
|
||
if ((GetVideoTextureResource() != nullptr) && (GetVideoTextureResource()->TextureRHI != ConversionTexture))
|
||
{
|
||
GetVideoTextureResource()->TextureRHI = ConversionTexture;
|
||
RHIUpdateTextureReference(this->VideoTexture->TextureReference.TextureReferenceRHI, ConversionTexture);
|
||
}
|
||
if ((GetInternalVideoTextureResource() != nullptr) && (GetInternalVideoTextureResource()->TextureRHI != ConversionTexture))
|
||
{
|
||
GetInternalVideoTextureResource()->TextureRHI = ConversionTexture;
|
||
RHIUpdateTextureReference(this->InternalVideoTexture->TextureReference.TextureReferenceRHI, ConversionTexture);
|
||
}
|
||
}
|
||
});
|
||
|
||
// We don't want to limit the engine rendering speed to the sync rate of the connection hook
|
||
// into the core delegates render thread 'EndFrame'
|
||
FCoreDelegates::OnEndFrameRT.Remove(FrameEndRTHandle);
|
||
FrameEndRTHandle.Reset();
|
||
FrameEndRTHandle = FCoreDelegates::OnEndFrameRT.AddLambda([this]()
|
||
{
|
||
while(this->CaptureConnectedMetadata())
|
||
; // Potential improvement: limit how much metadata is processed, to avoid appearing to lock up due to a metadata flood
|
||
this->CaptureConnectedVideo();
|
||
});
|
||
|
||
#if UE_EDITOR
|
||
// We don't want to provide perceived issues with the plugin not working so
|
||
// when we get a Pre-exit message, forcefully shutdown the receiver
|
||
FCoreDelegates::OnPreExit.AddWeakLambda(this, [&]() {
|
||
this->Shutdown();
|
||
FCoreDelegates::OnPreExit.RemoveAll(this);
|
||
});
|
||
|
||
// We handle this in the 'Play In Editor' versions as well.
|
||
FEditorDelegates::PrePIEEnded.AddWeakLambda(this, [&](const bool) {
|
||
this->Shutdown();
|
||
FEditorDelegates::PrePIEEnded.RemoveAll(this);
|
||
});
|
||
#endif
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
```
|
||
|
||
绘制函数
|
||
```c++
|
||
/**
|
||
Attempts to immediately update the 'VideoTexture' object with the last capture video frame
|
||
from the connected source
|
||
*/
|
||
FTextureRHIRef UNDIMediaReceiver::DisplayFrame(const NDIlib_video_frame_v2_t& video_frame)
|
||
{
|
||
// we need a command list to work with
|
||
FRHICommandListImmediate& RHICmdList = FRHICommandListExecutor::GetImmediateCommandList();
|
||
|
||
// Actually draw the video frame from cpu to gpu
|
||
switch(video_frame.frame_format_type)
|
||
{
|
||
case NDIlib_frame_format_type_progressive:
|
||
if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVY)
|
||
return DrawProgressiveVideoFrame(RHICmdList, video_frame);
|
||
else if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVA)
|
||
return DrawProgressiveVideoFrameAlpha(RHICmdList, video_frame);
|
||
break;
|
||
case NDIlib_frame_format_type_field_0:
|
||
case NDIlib_frame_format_type_field_1:
|
||
if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVY)
|
||
return DrawInterlacedVideoFrame(RHICmdList, video_frame);
|
||
else if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVA)
|
||
return DrawInterlacedVideoFrameAlpha(RHICmdList, video_frame);
|
||
break;
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
```
|
||
|
||
DrawProgressiveVideoFrame
|
||
|
||
|
||
UNDIMediaReceiver::CaptureConnectedVideo
|
||
=>
|
||
DisplayFrame NDIlib_frame_format_type_progressive NDIlib_FourCC_video_type_UYVY
|
||
=>
|
||
DrawProgressiveVideoFrame |