BlueRoseNote/03-UnrealEngine/Rendering/RenderFeature/UE5 3DGaussians 插件笔记.md

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UE5 3DGaussians 插件笔记 2023-12-22 11:44:33

c++

插件的c++部分主要实现了

相关代码

struct FThreeDGaussiansData
{
	GENERATED_BODY()

public:
	FThreeDGaussiansData() {}

	FThreeDGaussiansData(const TArray<UTexture2D*>& textures, const FVector3f& in_minPos, const FVector3f& in_maxPos)
	{
		minPos = in_minPos;
		maxPos = in_maxPos;
		textureWidth = textures[0]->GetSizeX();
		position = textures[0];
		rotation = textures[1];
		scaleAndOpacity = textures[2];

		for (int i = 3; i < textures.Num(); i++)
		{
			sh.Add(textures[i]);
		}
	}

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") FVector3f minPos = FVector3f::Zero();
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") FVector3f maxPos = FVector3f::Zero();
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") int32 textureWidth = -1;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* position;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* rotation;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") UTexture2D* scaleAndOpacity;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "3D Gaussians") TArray<UTexture2D*> sh;
};