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# ObjectMark :
|Name |Value |Description |
|------------------------------------|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|OBJECTMARK_NOMARK |0x00000000 |Zero, nothing |
|OBJECTMARK_Saved |0x00000004 |Object has been saved via SavePackage. Temporary. |
|OBJECTMARK_TagImp |0x00000008 |Temporary import tag in load/save. |
|OBJECTMARK_TagExp |0x00000010 |Temporary export tag in load/save. |
|OBJECTMARK_NotForClient |0x00000020 |Temporary save tag for client load flag. |
|OBJECTMARK_NotForServer |0x00000040 |Temporary save tag for server load flag. |
|OBJECTMARK_NotAlwaysLoadedForEditorGame|0x00000080 |Temporary save tag for editorgame load flag. |
|OBJECTMARK_EditorOnly |0x00000100 |Temporary editor only flag |
|OBJECTMARK_NotForTargetPlatform |0x00000200 |Temporary save tag for stripping objets based on TargetPlatform |