4.2 KiB
4.2 KiB
使用c++11开发一个半同步半异步线程池
#pragma once
#include<list>
#include<mutex>
#include<thread>
#include<condition_variable>
#include <iostream>
using namespace std;
template<typename T>
class SyncQueue
{
public:
SyncQueue(int maxSize) :m_maxSize(maxSize), m_needStop(false)
{
}
void Put(const T&x)
{
Add(x);
}
void Put(T&&x)
{
Add(std::forward<T>(x));
}
void Take(std::list<T>& list)
{
std::unique_lock<std::mutex> locker(m_mutex);
m_notEmpty.wait(locker, [this] {return m_needStop || NotEmpty(); });
if (m_needStop)
return;
list = std::move(m_queue);
m_notFull.notify_one();
}
void Take(T& t)
{
std::unique_lock<std::mutex> locker(m_mutex);
m_notEmpty.wait(locker, [this] {return m_needStop || NotEmpty(); });
if (m_needStop)
return;
t = m_queue.front();
m_queue.pop_front();
m_notFull.notify_one();
}
void Stop()
{
{
std::lock_guard<std::mutex> locker(m_mutex);
m_needStop = true;
}
m_notFull.notify_all();
m_notEmpty.notify_all();
}
bool Empty()
{
std::lock_guard<std::mutex> locker(m_mutex);
return m_queue.empty();
}
bool Full()
{
std::lock_guard<std::mutex> locker(m_mutex);
return m_queue.size() == m_maxSize;
}
size_t Size()
{
std::lock_guard<std::mutex> locker(m_mutex);
return m_queue.size();
}
int Count()
{
return m_queue.size();
}
private:
bool NotFull() const
{
bool full = m_queue.size() >= m_maxSize;
if (full)
cout << "full, waiting,thread id: " << this_thread::get_id() << endl;
return !full;
}
bool NotEmpty() const
{
bool empty = m_queue.empty();
if (empty)
cout << "empty,waiting,thread id: " << this_thread::get_id() << endl;
return !empty;
}
template<typename F>
void Add(F&&x)
{
std::unique_lock< std::mutex> locker(m_mutex);
m_notFull.wait(locker, [this] {return m_needStop || NotFull(); });
if (m_needStop)
return;
m_queue.push_back(std::forward<F>(x));
m_notEmpty.notify_one();
}
private:
std::list<T> m_queue; //缓冲区
std::mutex m_mutex; //互斥量和条件变量结合起来使用
std::condition_variable m_notEmpty;//不为空的条件变量
std::condition_variable m_notFull; //没有满的条件变量
int m_maxSize; //同步队列最大的size
bool m_needStop; //停止的标志
};
#pragma once
#include<list>
#include<thread>
#include<functional>
#include<memory>
#include <atomic>
#include "SyncQueue.hpp"
const int MaxTaskCount = 100;
class ThreadPool
{
public:
using Task = std::function<void()>;
ThreadPool(int numThreads = std::thread::hardware_concurrency()) : m_queue(MaxTaskCount)
{
Start(numThreads);
}
~ThreadPool(void)
{
//如果没有停止时则主动停止线程池
Stop();
}
void Stop()
{
std::call_once(m_flag, [this]{StopThreadGroup(); }); //保证多线程情况下只调用一次StopThreadGroup
}
void AddTask(Task&&task)
{
m_queue.Put(std::forward<Task>(task));
}
void AddTask(const Task& task)
{
m_queue.Put(task);
}
private:
void Start(int numThreads)
{
m_running = true;
//创建线程组
for (int i = 0; i <numThreads; ++i)
{
m_threadgroup.push_back(std::make_shared<std::thread>(&ThreadPool::RunInThread, this));
}
}
void RunInThread()
{
while (m_running)
{
//取任务分别执行
std::list<Task> list;
m_queue.Take(list);
for (auto& task : list)
{
if (!m_running)
return;
task();
}
}
}
void StopThreadGroup()
{
m_queue.Stop(); //让同步队列中的线程停止
m_running = false; //置为false,让内部线程跳出循环并退出
for (auto thread : m_threadgroup) //等待线程结束
{
if (thread)
thread->join();
}
m_threadgroup.clear();
}
std::list<std::shared_ptr<std::thread>> m_threadgroup; //处理任务的线程组
SyncQueue<Task> m_queue; //同步队列
atomic_bool m_running; //是否停止的标志
std::once_flag m_flag;
};