3.8 KiB
3.8 KiB
LatentInfo
- 功能描述: 和Latent配合,指明哪个函数参数是LatentInfo参数。
- 使用位置: UFUNCTION
- 元数据类型: string="abc"
- 关联项: Latent
- 常用程度: ★★★
Latent的函数需要FLatentActionInfo才能工作。FLatentActionInfo里记录着这个延迟操作的ID以及下一步要执行的函数名称等。在蓝图的虚拟机运行环境下,一个Latent函数执行的时候,蓝图VM会收集当前的函数上下文信息(典型的比如下Latent函数连接的下一个节点),然后继续赋值到Latent函数的FLatentActionInfo参数上,再配合FPendingLatentAction注册到FLatentActionManager里面去。等时间到达或者触发条件达成后,FLatentActionManager会触发CallbackTarget->ProcessEvent(ExecutionFunction, &(LinkInfo.LinkID)),从而继续执行下去。
如果没有用LatentInfo来指定函数参数,则因为断了LatentInfo的赋值操作,因此就无法正常工作,蓝图效果图见Latent页面。
LatentInfo值就像WorldContext一样,会被蓝图VM系统自动的填充值。填充值的操作是在EmitLatentInfoTerm里执行的。把LatentInfoStruct的值填充到LatentInfo的函数参数里去。LatentInfo的参数位置并不重要。LatentInfo指定的函数参数Pin会被隐藏。
void EmitFunctionCall(FKismetCompilerContext& CompilerContext, FKismetFunctionContext& FunctionContext, FBlueprintCompiledStatement& Statement, UEdGraphNode* SourceNode)
{
if (bIsUbergraph && FuncParamProperty->GetName() == FunctionToCall->GetMetaData(FBlueprintMetadata::MD_LatentInfo))
{
EmitLatentInfoTerm(Term, FuncParamProperty, Statement.TargetLabel);
}
}
void EmitLatentInfoTerm(FBPTerminal* Term, FProperty* LatentInfoProperty, FBlueprintCompiledStatement* TargetLabel)
{
// Special case of the struct property emitter. Needs to emit a linkage property for fixup
FStructProperty* StructProperty = CastFieldChecked<FStructProperty>(LatentInfoProperty);
check(StructProperty->Struct == LatentInfoStruct);
int32 StructSize = LatentInfoStruct->GetStructureSize();
uint8* StructData = (uint8*)FMemory_Alloca(StructSize);
StructProperty->InitializeValue(StructData);
// Assume that any errors on the import of the name string have been caught in the function call generation
StructProperty->ImportText_Direct(*Term->Name, StructData, NULL, 0, GLog);
Writer << EX_StructConst;
Writer << LatentInfoStruct;
Writer << StructSize;
checkSlow(Schema);
for (FProperty* Prop = LatentInfoStruct->PropertyLink; Prop; Prop = Prop->PropertyLinkNext)
{
if (TargetLabel && Prop->GetBoolMetaData(FBlueprintMetadata::MD_NeedsLatentFixup))
{
// Emit the literal and queue a fixup to correct it once the address is known
Writer << EX_SkipOffsetConst;
CodeSkipSizeType PatchUpNeededAtOffset = Writer.EmitPlaceholderSkip();
JumpTargetFixupMap.Add(PatchUpNeededAtOffset, FCodeSkipInfo(FCodeSkipInfo::Fixup, TargetLabel));
}
else if (Prop->GetBoolMetaData(FBlueprintMetadata::MD_LatentCallbackTarget))
{
FBPTerminal CallbackTargetTerm;
CallbackTargetTerm.bIsLiteral = true;
CallbackTargetTerm.Type.PinSubCategory = UEdGraphSchema_K2::PN_Self;
EmitTermExpr(&CallbackTargetTerm, Prop);
}
else
{
// Create a new term for each property, and serialize it out
FBPTerminal NewTerm;
if(Schema->ConvertPropertyToPinType(Prop, NewTerm.Type))
{
NewTerm.bIsLiteral = true;
Prop->ExportText_InContainer(0, NewTerm.Name, StructData, StructData, NULL, PPF_None);
EmitTermExpr(&NewTerm, Prop);
}
else
{
// Do nothing for unsupported/unhandled property types. This will leave the value unchanged from its constructed default.
Writer << EX_Nothing;
}
}
}
Writer << EX_EndStructConst;
}
LatentInfo信息的收集是在FKCHandler_CallFunction::CreateFunctionCallStatement里