2.3 KiB
2.3 KiB
DisplayThumbnail
- 功能描述: 指定是否在该属性左侧显示一个缩略图。
- 使用位置: UPROPERTY
- 引擎模块: Object Property
- 元数据类型: bool
- 限制类型: UObject*
- 关联项: ThumbnailSize
- 常用程度: ★★★
指定是否在该属性左侧显示一个缩略图。
测试代码:
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API AMyActor_Thumbnail_Test :public AActor
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayThumbnail = "false"))
UObject* MyObject;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayThumbnail = "true"))
UObject* MyObject_DisplayThumbnail;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
AActor* MyActor;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (DisplayThumbnail = "true"))
AActor* MyActor_DisplayThumbnail;
};
测试效果:
可见MyObject_DisplayThumbnail的左侧显示出了所选择资产的缩略图,而MyObject因为设置了false因此是没有的。如果不设置DisplayThumbnail =false,则默认也是会显示缩略图的。
MyActor_DisplayThumbnail出现了缩略图的图标,但是发现并没有显示出正确的说了图。AActor在默认情况下是不显示缩略图的。
原理:
判断是否要显示缩略图就在这个函数。
默认情况下非Actor类型才会显示。另外SPropertyEditorAsset是用在资产类型属性上的,其实就是Object属性。
bool SPropertyEditorAsset::ShouldDisplayThumbnail(const FArguments& InArgs, const UClass* InObjectClass) const
{
if (!InArgs._DisplayThumbnail || !InArgs._ThumbnailPool.IsValid())
{
return false;
}
bool bShowThumbnail = InObjectClass == nullptr || !InObjectClass->IsChildOf(AActor::StaticClass());
// also check metadata for thumbnail & text display
const FProperty* PropertyToCheck = nullptr;
if (PropertyEditor.IsValid())
{
PropertyToCheck = PropertyEditor->GetProperty();
}
else if (PropertyHandle.IsValid())
{
PropertyToCheck = PropertyHandle->GetProperty();
}
if (PropertyToCheck != nullptr)
{
PropertyToCheck = GetActualMetadataProperty(PropertyToCheck);
return GetTagOrBoolMetadata(PropertyToCheck, TEXT("DisplayThumbnail"), bShowThumbnail);
}
return bShowThumbnail;
}