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# RelativeToGameContentDir
- **功能描述:** 使得系统目录选择对话框的结果为相对Content的相对路径。
- **使用位置:** UPROPERTY
- **引擎模块:** Path Property
- **元数据类型:** bool
- **限制类型:** FDirectoryPath
- **关联项:** [ContentDir](ContentDir/ContentDir.md)
限制目录选择的结果必须是Conent目录或其子目录否则会弹出报错信息。转换的逻辑为把左侧的Content路径裁切掉。
```cpp
Directory.RightChopInline(AbsoluteGameContentDir.Len(), EAllowShrinking::No);
```