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"PropName": "梦境楼梯",
"AssetPath": "/Game/Props/SceneProps/Items/BP_Steps.BP_Steps",
定义场景A与场景BA=>B。
1. 创建一个和A或者B相同的场景道具。使用LevelInstance。
2. 制作渐变效果在A或者B溶解完成后进行一次切换区域。
1. 或者使用一个其他模型做过度。
3. 物理问题可以使用 Ignore Component Transform 来解决。
manager.LayerManager.EnterLevelArea(this.preset.LevelAreaPreset.UUID, manager.LevelSwitchType);