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剖析虚幻渲染体系11- RDG 2024-02-04 21:42:54

前言

https://www.cnblogs.com/timlly/p/15217090.html

RDG基础类型

enum class ERDGBuilderFlags
{
	None = 0,

	/** Allows the builder to parallelize execution of passes. Without this flag, all passes execute on the render thread. */
	AllowParallelExecute = 1 << 0
};

/** Flags to annotate a pass with when calling AddPass. */
enum class ERDGPassFlags : uint16
{
	/** Pass doesn't have any inputs or outputs tracked by the graph. This may only be used by the parameterless AddPass function. */
	None = 0,

	/** Pass uses rasterization on the graphics pipe. */
	Raster = 1 << 0,

	/** Pass uses compute on the graphics pipe. */
	Compute = 1 << 1,

	/** Pass uses compute on the async compute pipe. */
	AsyncCompute = 1 << 2,

	/** Pass uses copy commands on the graphics pipe. */
	Copy = 1 << 3,

	/** Pass (and its producers) will never be culled. Necessary if outputs cannot be tracked by the graph. */
	NeverCull = 1 << 4,

	/** Render pass begin / end is skipped and left to the user. Only valid when combined with 'Raster'. Disables render pass merging for the pass. */
	SkipRenderPass = 1 << 5,

	/** Pass will never have its render pass merged with other passes. */
	NeverMerge = 1 << 6,

	/** Pass will never run off the render thread. */
	NeverParallel = 1 << 7,

	ParallelTranslate = 1 << 8,

	/** Pass uses copy commands but writes to a staging resource. */
	Readback = Copy | NeverCull
};

/** Flags to annotate a render graph buffer. */
enum class ERDGBufferFlags : uint8
{
	None = 0,

	/** Tag the buffer to survive through frame, that is important for multi GPU alternate frame rendering. */
	MultiFrame = 1 << 0,

	/** The buffer is ignored by RDG tracking and will never be transitioned. Use the flag when registering a buffer with no writable GPU flags.
	 *  Write access is not allowed for the duration of the graph. This flag is intended as an optimization to cull out tracking of read-only
	 *  buffers that are used frequently throughout the graph. Note that it's the user's responsibility to ensure the resource is in the correct
	 *  readable state for use with RDG passes, as RDG does not know the exact state of the resource.
	 */
	SkipTracking = 1 << 1,

	/** When set, RDG will perform its first barrier without splitting. Practically, this means the resource is left in its initial state
	 *  until the first pass it's used within the graph. Without this flag, the resource is split-transitioned at the start of the graph.
	 */
	ForceImmediateFirstBarrier = 1 << 2,
};

/** Flags to annotate a render graph texture. */
enum class ERDGTextureFlags : uint8
{
	None = 0,

	/** Tag the texture to survive through frame, that is important for multi GPU alternate frame rendering. */
	MultiFrame = 1 << 0,

	/** The buffer is ignored by RDG tracking and will never be transitioned. Use the flag when registering a buffer with no writable GPU flags.
	 *  Write access is not allowed for the duration of the graph. This flag is intended as an optimization to cull out tracking of read-only
	 *  buffers that are used frequently throughout the graph. Note that it's the user's responsibility to ensure the resource is in the correct
	 *  readable state for use with RDG passes, as RDG does not know the exact state of the resource.
	 */
	SkipTracking = 1 << 1,
	
	/** When set, RDG will perform its first barrier without splitting. Practically, this means the resource is left in its initial state
	 *  until the first pass it's used within the graph. Without this flag, the resource is split-transitioned at the start of the graph.
	 */
	ForceImmediateFirstBarrier = 1 << 2,

	/** Prevents metadata decompression on this texture. */
	MaintainCompression = 1 << 3,
};
ENUM_CLASS_FLAGS(ERDGTextureFlags);

/** Flags to annotate a view with when calling CreateUAV. */
enum class ERDGUnorderedAccessViewFlags : uint8
{
	None = 0,

	// The view will not perform UAV barriers between consecutive usage.
	SkipBarrier = 1 << 0
};
ENUM_CLASS_FLAGS(ERDGUnorderedAccessViewFlags);

/** The set of concrete parent resource types. */
enum class ERDGViewableResourceType : uint8
{
	Texture,
	Buffer,
	MAX
};

/** The set of concrete view types. */
enum class ERDGViewType : uint8
{
	TextureUAV,
	TextureSRV,
	BufferUAV,
	BufferSRV,
	MAX
};

inline ERDGViewableResourceType GetParentType(ERDGViewType ViewType)
{
	switch (ViewType)
	{
	case ERDGViewType::TextureUAV:
	case ERDGViewType::TextureSRV:
		return ERDGViewableResourceType::Texture;
	case ERDGViewType::BufferUAV:
	case ERDGViewType::BufferSRV:
		return ERDGViewableResourceType::Buffer;
	}
	checkNoEntry();
	return ERDGViewableResourceType::MAX;
}

enum class ERDGResourceExtractionFlags : uint8
{
	None = 0,

	// Allows the resource to remain transient. Only use this flag if you intend to register the resource back
	// into the graph and release the reference. This should not be used if the resource is cached for a long
	// period of time.
	AllowTransient = 1,
};

enum class ERDGInitialDataFlags : uint8
{
	/** Specifies the default behavior, which is to make a copy of the initial data for replay when
	 *  the graph is executed. The user does not need to preserve lifetime of the data pointer.
	 */
	None = 0,

	/** Specifies that the user will maintain ownership of the data until the graph is executed. The
	 *  upload pass will only use a reference to store the data. Use caution with this flag since graph
	 *  execution is deferred! Useful to avoid the copy if the initial data lifetime is guaranteed to
	 *  outlive the graph.
	 */
	 NoCopy = 1 << 0
};

enum class ERDGPooledBufferAlignment : uint8
{
	// The buffer size is not aligned.
	None,

	// The buffer size is aligned up to the next page size.
	Page,

	// The buffer size is aligned up to the next power of two.
	PowerOfTwo
};

/** Returns the equivalent parent resource type for a view type. */
inline ERDGViewableResourceType GetViewableResourceType(ERDGViewType ViewType)
{
	switch (ViewType)
	{
	case ERDGViewType::TextureUAV:
	case ERDGViewType::TextureSRV:
		return ERDGViewableResourceType::Texture;
	case ERDGViewType::BufferUAV:
	case ERDGViewType::BufferSRV:
		return ERDGViewableResourceType::Buffer;
	default:
		checkNoEntry();
		return ERDGViewableResourceType::MAX;
	}
}

using ERDGTextureMetaDataAccess = ERHITextureMetaDataAccess;

/** Returns the associated FRHITransitionInfo plane index. */
inline int32 GetResourceTransitionPlaneForMetadataAccess(ERDGTextureMetaDataAccess Metadata)
{
	switch (Metadata)
	{
	case ERDGTextureMetaDataAccess::CompressedSurface:
	case ERDGTextureMetaDataAccess::HTile:
	case ERDGTextureMetaDataAccess::Depth:
		return FRHITransitionInfo::kDepthPlaneSlice;
	case ERDGTextureMetaDataAccess::Stencil:
		return FRHITransitionInfo::kStencilPlaneSlice;
	default:
		return 0;
	}
}